﻿using System;
namespace StarForce
{
    [Serializable]
    public class LuaFileInfo
    {
        public LuaFileInfo(string luaName)
        {
            LuaName = luaName;
            AssetName = AssetUtility.GetLuaAsset(luaName);
        }

        public string LuaName { private set; get; }

        public string AssetName { private set; get; }
    }
}